/* Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "apr.h" #include "apr_strings.h" #define CORE_PRIVATE #include "ap_config.h" #include "httpd.h" #include "http_connection.h" #include "http_request.h" #include "http_protocol.h" #include "ap_mpm.h" #include "mpm_default.h" #include "http_config.h" #include "http_core.h" #include "http_vhost.h" #include "scoreboard.h" #include "http_log.h" #include "util_filter.h" APR_HOOK_STRUCT( APR_HOOK_LINK(create_connection) APR_HOOK_LINK(process_connection) APR_HOOK_LINK(pre_connection) ) AP_IMPLEMENT_HOOK_RUN_FIRST(conn_rec *,create_connection, (apr_pool_t *p, server_rec *server, apr_socket_t *csd, long conn_id, void *sbh, apr_bucket_alloc_t *alloc), (p, server, csd, conn_id, sbh, alloc), NULL) AP_IMPLEMENT_HOOK_RUN_FIRST(int,process_connection,(conn_rec *c),(c),DECLINED) AP_IMPLEMENT_HOOK_RUN_ALL(int,pre_connection,(conn_rec *c, void *csd),(c, csd),OK,DECLINED) /* * More machine-dependent networking gooo... on some systems, * you've got to be *really* sure that all the packets are acknowledged * before closing the connection, since the client will not be able * to see the last response if their TCP buffer is flushed by a RST * packet from us, which is what the server's TCP stack will send * if it receives any request data after closing the connection. * * In an ideal world, this function would be accomplished by simply * setting the socket option SO_LINGER and handling it within the * server's TCP stack while the process continues on to the next request. * Unfortunately, it seems that most (if not all) operating systems * block the server process on close() when SO_LINGER is used. * For those that don't, see USE_SO_LINGER below. For the rest, * we have created a home-brew lingering_close. * * Many operating systems tend to block, puke, or otherwise mishandle * calls to shutdown only half of the connection. You should define * NO_LINGCLOSE in ap_config.h if such is the case for your system. */ #ifndef MAX_SECS_TO_LINGER #define MAX_SECS_TO_LINGER 30 #endif AP_CORE_DECLARE(void) ap_flush_conn(conn_rec *c) { apr_bucket_brigade *bb; apr_bucket *b; bb = apr_brigade_create(c->pool, c->bucket_alloc); /* FLUSH bucket */ b = apr_bucket_flush_create(c->bucket_alloc); APR_BRIGADE_INSERT_TAIL(bb, b); /* End Of Connection bucket */ b = ap_bucket_eoc_create(c->bucket_alloc); APR_BRIGADE_INSERT_TAIL(bb, b); ap_pass_brigade(c->output_filters, bb); } /* we now proceed to read from the client until we get EOF, or until * MAX_SECS_TO_LINGER has passed. the reasons for doing this are * documented in a draft: * * http://www.ics.uci.edu/pub/ietf/http/draft-ietf-http-connection-00.txt * * in a nutshell -- if we don't make this effort we risk causing * TCP RST packets to be sent which can tear down a connection before * all the response data has been sent to the client. */ #define SECONDS_TO_LINGER 2 AP_DECLARE(void) ap_lingering_close(conn_rec *c) { char dummybuf[512]; apr_size_t nbytes; apr_time_t timeup = 0; apr_socket_t *csd = ap_get_module_config(c->conn_config, &core_module); if (!csd) { return; } ap_update_child_status(c->sbh, SERVER_CLOSING, NULL); #ifdef NO_LINGCLOSE ap_flush_conn(c); /* just close it */ apr_socket_close(csd); return; #endif /* Close the connection, being careful to send out whatever is still * in our buffers. If possible, try to avoid a hard close until the * client has ACKed our FIN and/or has stopped sending us data. */ /* Send any leftover data to the client, but never try to again */ ap_flush_conn(c); if (c->aborted) { apr_socket_close(csd); return; } /* Shut down the socket for write, which will send a FIN * to the peer. */ if (apr_socket_shutdown(csd, APR_SHUTDOWN_WRITE) != APR_SUCCESS || c->aborted) { apr_socket_close(csd); return; } /* Read available data from the client whilst it continues sending * it, for a maximum time of MAX_SECS_TO_LINGER. If the client * does not send any data within 2 seconds (a value pulled from * Apache 1.3 which seems to work well), give up. */ apr_socket_timeout_set(csd, apr_time_from_sec(SECONDS_TO_LINGER)); apr_socket_opt_set(csd, APR_INCOMPLETE_READ, 1); /* The common path here is that the initial apr_socket_recv() call * will return 0 bytes read; so that case must avoid the expensive * apr_time_now() call and time arithmetic. */ do { nbytes = sizeof(dummybuf); if (apr_socket_recv(csd, dummybuf, &nbytes) || nbytes == 0) break; if (timeup == 0) { /* First time through; calculate now + 30 seconds. */ timeup = apr_time_now() + apr_time_from_sec(MAX_SECS_TO_LINGER); continue; } } while (apr_time_now() < timeup); apr_socket_close(csd); return; } AP_CORE_DECLARE(void) ap_process_connection(conn_rec *c, void *csd) { int rc; ap_update_vhost_given_ip(c); rc = ap_run_pre_connection(c, csd); if (rc != OK && rc != DONE) { c->aborted = 1; } if (!c->aborted) { ap_run_process_connection(c); } }
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